The 40k Fluff Thread
Posted: Fri Sep 11, 2009 5:58 am
This is made to explain 40k fluff and etc.
First we have the Imperium, who are the protagonist of the series, but they are far from the strongest, they are basically zealots who rely on a mechanical cult (http://wh40k.lexicanum.com/wiki/Adeptus_Mechanicus) to make sure their technology is working. Then we have the Space Marines (http://wh40k.lexicanum.com/wiki/Space_Marines) who are basically 8 ft tall walking tanks who have bolters which shoot 20 mm exploding bullets. That's not talking about the heavy bolter which shoots mini missiles at 4-8 rounds per second, not that fast but potent. Next we have the ships of the Imperium which span from Iron Clads to Retribution Class Battleships. While the ships Lancegun does a crappy 300 - 600 gigatons worth of damage, it can slice ships in half, rendering it very potent, (pay in mind Star Trek ships believes 30 gigatons is god like, when really it's just fireworks to the Imperium fleets), then we have the Nova Cannon, it goes near light speed, and worst of all, it has 22 petatons worth of power, for those of you unaware, this 3000 km worth of a planet blown apart, oh and 1,000,000 times stronger than Star Wars strongest turbo laser.
Now we have the Orks, they are savage, physically powerful, numerous, and nearly unkillable. But they are glass as they can be killed relatively fast, and then there are the Feral Orks who are primitive Orks who use crude grenades, guns, and even spears, but then there are the matured Orks who use potent (in a way) guns, grenades, and even tanks, but this is all possible because of the WAAAGH signature Orks have, (http://wh40k.lexicanum.com/wiki/Waaagh). Their technology only works because of the WAAAGH, like the belief the "red goes fasta" thing and that putting metal together makes a weapon and it does because the WAAAGH has effects on reality. So if Orks said a stick can make a god it would happen, well if the Orks had a big enough WAAAGH signature it would.
Now on to Eldar, who are advanced but endangered, and most of them are Psykers who can throw tanks around with a wave of their hand or destroy 500 ft titans with a simple thought, and they are very fast proven during the Necron-Eldar war where the only two advantages Eldar had were speed and psychics. Not only that, but Eldar have stealth too, as they can use tools to render themselves invisible to the human eye. While they have a ludicrous amount of firepower, they lack in melee, but they have Banshees who are fast and equipped with swords that can cut metal like it's paper. As for Eldar technology (http://wh40k.lexicanum.com/wiki/Eldar_Weaponry)
Now on to Chaos, who have the technology as the Imperium as well as safe trips around the Warp, with Daemons on their sides, they have Sorcerers who can create things in a blink of an eye with no effort or even trap people in force fields they can't leave unless countered or if the Sorcerer is killed. Then we have the Greater Daemons who can cause every person to go insane in a 10,000 light year radius, and they can't be killed but only pushed back into the warp, they also have the Chaos Gods who feast off emotions and actions. They are a deadly one indeed.
Dark Eldar: Dark Eldar are basically the same thing as Eldar except they are sadistic. Their weaponry is Dark Matter related and they are also just as fast as Eldar. Not much about this race. But they live somewhere in another dimension I think.
Necrons: Oh these guys? In their history they were one of the first races to exist shortly after the Big Bang, only younger than the Old Ones and the C'tan. They lived on a planet with a star that gave off too much radiation reducing their life spans, they were encountered by the Old Ones when they were trying to help each race evolve, the Necronytr hated the Old Ones near immortality so they set an armada to destroy them, only to lose and start to hate all living things, and when they encountered the C'Tan they worshiped them and the C'Tan gave them metal suits to survive the radiation, but their minds were dulled and they obyed the C'tan, and they set an armada destroying all life in their galaxy. Their technology was matter ripping Gauss Rifles and even weapons that effected space and time. They are easily the most advanced.
Tyranids: A bunch of bugs from a different galaxy, and suggestions say that they have eaten many galaxies before encountering the Milky Way, their weaponry is basically bio-plasma that is really effective, they have the Genestealers (http://wh40k.lexicanum.com/wiki/Genestealer) who are too scary to think about, then there are the Carnifixes who can slash tanks apart. These are controlled by the Hive Tyrant and the Norn Queens. But all obey the Hive Mind; a psychic link between all Tyranids, one that can drive Psykers insane. These guys aren't really sentient as they have to obey synapse creatures like Zoanthroapes (http://wh40k.lexicanum.com/wiki/Zoanthrope)
Tau: A new race only around for a few thousand years, but they are fairly advanced with plasma technology given to their most basic units. They are lead by a Ethereal who has mental control over them, they always attempt to ally themselves rather than fight, they are good for 40k standards but really they are somewhat evil but current standards as the Ethereal has control over them, and they are technically space communists.
That's it for now. Post comments!
First we have the Imperium, who are the protagonist of the series, but they are far from the strongest, they are basically zealots who rely on a mechanical cult (http://wh40k.lexicanum.com/wiki/Adeptus_Mechanicus) to make sure their technology is working. Then we have the Space Marines (http://wh40k.lexicanum.com/wiki/Space_Marines) who are basically 8 ft tall walking tanks who have bolters which shoot 20 mm exploding bullets. That's not talking about the heavy bolter which shoots mini missiles at 4-8 rounds per second, not that fast but potent. Next we have the ships of the Imperium which span from Iron Clads to Retribution Class Battleships. While the ships Lancegun does a crappy 300 - 600 gigatons worth of damage, it can slice ships in half, rendering it very potent, (pay in mind Star Trek ships believes 30 gigatons is god like, when really it's just fireworks to the Imperium fleets), then we have the Nova Cannon, it goes near light speed, and worst of all, it has 22 petatons worth of power, for those of you unaware, this 3000 km worth of a planet blown apart, oh and 1,000,000 times stronger than Star Wars strongest turbo laser.
Now we have the Orks, they are savage, physically powerful, numerous, and nearly unkillable. But they are glass as they can be killed relatively fast, and then there are the Feral Orks who are primitive Orks who use crude grenades, guns, and even spears, but then there are the matured Orks who use potent (in a way) guns, grenades, and even tanks, but this is all possible because of the WAAAGH signature Orks have, (http://wh40k.lexicanum.com/wiki/Waaagh). Their technology only works because of the WAAAGH, like the belief the "red goes fasta" thing and that putting metal together makes a weapon and it does because the WAAAGH has effects on reality. So if Orks said a stick can make a god it would happen, well if the Orks had a big enough WAAAGH signature it would.
Now on to Eldar, who are advanced but endangered, and most of them are Psykers who can throw tanks around with a wave of their hand or destroy 500 ft titans with a simple thought, and they are very fast proven during the Necron-Eldar war where the only two advantages Eldar had were speed and psychics. Not only that, but Eldar have stealth too, as they can use tools to render themselves invisible to the human eye. While they have a ludicrous amount of firepower, they lack in melee, but they have Banshees who are fast and equipped with swords that can cut metal like it's paper. As for Eldar technology (http://wh40k.lexicanum.com/wiki/Eldar_Weaponry)
Now on to Chaos, who have the technology as the Imperium as well as safe trips around the Warp, with Daemons on their sides, they have Sorcerers who can create things in a blink of an eye with no effort or even trap people in force fields they can't leave unless countered or if the Sorcerer is killed. Then we have the Greater Daemons who can cause every person to go insane in a 10,000 light year radius, and they can't be killed but only pushed back into the warp, they also have the Chaos Gods who feast off emotions and actions. They are a deadly one indeed.
Dark Eldar: Dark Eldar are basically the same thing as Eldar except they are sadistic. Their weaponry is Dark Matter related and they are also just as fast as Eldar. Not much about this race. But they live somewhere in another dimension I think.
Necrons: Oh these guys? In their history they were one of the first races to exist shortly after the Big Bang, only younger than the Old Ones and the C'tan. They lived on a planet with a star that gave off too much radiation reducing their life spans, they were encountered by the Old Ones when they were trying to help each race evolve, the Necronytr hated the Old Ones near immortality so they set an armada to destroy them, only to lose and start to hate all living things, and when they encountered the C'Tan they worshiped them and the C'Tan gave them metal suits to survive the radiation, but their minds were dulled and they obyed the C'tan, and they set an armada destroying all life in their galaxy. Their technology was matter ripping Gauss Rifles and even weapons that effected space and time. They are easily the most advanced.
Tyranids: A bunch of bugs from a different galaxy, and suggestions say that they have eaten many galaxies before encountering the Milky Way, their weaponry is basically bio-plasma that is really effective, they have the Genestealers (http://wh40k.lexicanum.com/wiki/Genestealer) who are too scary to think about, then there are the Carnifixes who can slash tanks apart. These are controlled by the Hive Tyrant and the Norn Queens. But all obey the Hive Mind; a psychic link between all Tyranids, one that can drive Psykers insane. These guys aren't really sentient as they have to obey synapse creatures like Zoanthroapes (http://wh40k.lexicanum.com/wiki/Zoanthrope)
Tau: A new race only around for a few thousand years, but they are fairly advanced with plasma technology given to their most basic units. They are lead by a Ethereal who has mental control over them, they always attempt to ally themselves rather than fight, they are good for 40k standards but really they are somewhat evil but current standards as the Ethereal has control over them, and they are technically space communists.
That's it for now. Post comments!